I enjoy letting the creators of a game that are working incredibly hard on it, while keeping it a secret, control the way it is revealed to the public. Substance seems to be missing from every area in Roller Champions and could do with a lot of time improving.As for the spoilers before E3 and all of that. Unfortunately like so many other sections in Roller Champions the novelty wears out pretty fast as the developers have missed a trick (literally) by not having a Tony Hawks style trick system to show off or compete with your friends with. Sadly not many social options are provided here to communicate with players in-game or challenge them to races or even a trick competition. When not trying your luck in competitive modes you can hang out in a non-competitive match with other players, in the skatepark where you can practice tricks, skate together and throw the ball around with friends. This is where Roller Champions begins to fall apart. Quick matches for a drop in and play casual match or Ranked Matches that allow you to test your skills out against the best of the best. Once you are ready to head into a full match you have a couple of options. Wheels being the main in-game currency as the prices range from £3.99 for 500 to a whopping £89.99 for 13,000! In Roller Champions’ favour, buying the pass does not seem as integral to playing the main game modes and feeling progression outside of earning new gear. The pricing here for the “roller pass” works out at £3.99 via purchasing 500 wheels. Earn points to work through the various tiers unlocking items as you progress. In Roller champions this is called the “Roller Pass” and functions exactly like any other battle pass. Of course as is standard for most, if not all, free-to-play multiplayer titles we get the obligatory “battle pass” and tiers. Perhaps in the future a Mighty Ducks (Anaheim Ducks) jersey set would be well received on the marketplace for fans of skating in general: Devs, if you’re reading this… Perhaps down the line we may see crossovers with other properties like Fortnite has frequently done, or brand collabs on some of the skating gear. Not having brands is absolutely fine, on the same note however, none of the gear on offer is currently desirable enough to sink time (or money) into in order to unlock. None of these items are branded merchandise like we have seen in Tony Hawk’s Pro Skater or more recently Shredders. You do however have options to customise your character with new skates, T-shirts and other skate attire. This is quite a disappointment as mixing up stats to give a different feel for each in-game character could have really given a reason to try and master each character on the roster. Player avatars – whilst varied and quite colourful – all play exactly the same as each other. Limited mode options are present but add very little spice to the mix with 2 v 2 modes or modifiers such as limiting how long you can be in possession of the ball being the offerings available. Three maps for each at launch would have helped relieve some of the mundanity that can be felt in lengthier play sessions. Both options to play have the same three maps to play on and quickly boredom sets in with such a lack of variety.
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